A lot of new updates with this release. I’ve improved the difficulty level to have a slower climb from easy to difficult dependent on the amount of enemies defeated, and tried different balancing methods for a few bug movesets. I’ve also provided a new encryption system, so if the game doesn’t load your previous coin totals I apologize for the inconvenience and will make it up to you. Check below for a complete list:
Note: You may need to empty your browser’s cache to apply the changes. You can check the game version by clicking “i” on the title screen and viewing the version number at the bottom left-hand side.
Changelog
- Speed of enemy spawn and enemy health is now score dependent (with max cap)
- A new stat is introduced: Luck – This stat determines how frequent item drops are from enemies. Each bug has varying luck stats
- New item: Mega Clover – Improves users luck by +5 points
- Stickbug now uses coins when using “Phantom Vanish” or “Regenerate”. If user does not have enough coins to use the move, the move may still be used but the cooldown time doubles
- Ladybug’s “Air Blast” attack damage increased (1->2), and enhanced effect of “Rainbow Guard” attack when used in rainy conditions
- Golden Heart item now has added effects; food items have 25% chance to heal 2 hearts
- Increased the cost of the “Haste Orb” (75->85)
- Optimized some of the item shop code
- Fixed minor bug with J. Rhino’s “Wonder Sphere” attack